Dispatcher character. The aim was to create from scratch a realistic game-ready character based on a concept. I had my schedule and I stuck to it as much as possible.
The character is ready for a real-time game engine.
Steps worked during this project:
- Highpoly model sculpted using ZBrush
- Retopology and UVs in Maya
- Textures with Substance Painter
- Bake, Lighting, and real-time rendering in Marmoset Toolbag 4.
Project based on a concept art by Puz Lee
https://www.artstation.com/leonlee
Thanks to
https://www.artstation.com/jchavez21
https://www.artstation.com/dekogon
for sharing your knowledge on your Character Art Test Course, It really help me improve myself as a 3d character artist. You are the best!!