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Tiefling (Real-Time)

Real-Time render character created using software such as Zbrush, Maya, Substance Painter and Blender Eeeve.
Character based on the original design by

https://www.artstation.com/ethantadin

Workflow:
-Highpoly using ZBrush
-Lowpoly and UVs using Maya
-Bake and Textures using Substance Painter
-Light and Render using Blender Eevee

Reference by Ethan Tadin

Reference by Ethan Tadin