Real-Time render character created using software such as Zbrush, Maya, Substance Painter and Blender Eeeve.
Character based on the original design by https://www.artstation.com/dgfg
Workflow:
-Highpoly using ZBrush
-Lowpoly and UVs using Maya
-Bake and Textures using Substance Painter
-Light and Render using Blender Eevee